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Old Feb 10, 2008, 09:22 PM // 21:22   #21
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Anet won't add major things like new realms of the gods or whatever,can't see why they should care about pre searing. They know we love it, but they actually just want to think that it's a useless area.
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Old Feb 11, 2008, 01:18 AM // 01:18   #22
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Quote:
Originally Posted by Darkhell153
Yea if society followed your rule I'm sure arenanet wouldn't ban people for exploits... but they do so goodbye argument.
Arena Net banning players due to exploits hacks doesn't mean it wasn't rewarding in some respects. Some men's trash is another's treasure. So, good bye to your lawlz argument.
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Old Feb 11, 2008, 01:36 AM // 01:36   #23
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Originally Posted by erk
Everyone knows it started off as a tutorial like Shing Jea and Kamadan. It's a self contained environment a character can never return to so many people keep characters there permanently, at any given time there are more zones active than half the towns in the other campaigns! Been to most towns in Factions lately? Pre-searing is more popular than 3/4 of those.

Doing a simple mod in Pre-Searing like bumping one Charr boss a few levels to enable people get the LDoA title without having to resort to afk grinding is an easy way for A.net to instantly sell more extra character slots!
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Old Feb 11, 2008, 01:39 AM // 01:39   #24
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Quote:
Originally Posted by bathazard
the Ldoa title is a highly respected title and is hard to gain
That saved me, and presumably a great many other people, from reading the rest of this. Thank you for making it so close to the top so it could be most effective for this purpose.
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Old Feb 11, 2008, 06:17 AM // 06:17   #25
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Originally Posted by The Meth
That saved me, and presumably a great many other people, from reading the rest of this. Thank you for making it so close to the top so it could be most effective for this purpose.
i only said this to stop getting flamed for saying Ldoa is a crappy title not worth it and should be killed. now lets get on to me title....

what is better make an opinion?
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Old Feb 11, 2008, 01:08 PM // 13:08   #26
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even if this was introduced, give it 2-3 months and the majority will be posting here complaining "zomg, LDoA is too easy, nerf the charr boss. it's SOO unfairs"

/notsigned, too many titles already, let them work on gw2
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Old Feb 11, 2008, 02:13 PM // 14:13   #27
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Originally Posted by bathazard
i only said this to stop getting flamed for saying Ldoa is a crappy title not worth it and should be killed. now lets get on to me title....

what is better make an opinion?
Fair enough, then I have to disagree with this idea based on the fact that death leveling was originally an exploit in itself and should never have gotten any title other then 'I wasted my time dieing 10k times in pre searing'. Adding more things in pre searing for that stupid thing is a huge waste of time.
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Old Feb 27, 2008, 06:41 AM // 06:41   #28
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but the point of my new version is to make is possible without death leveling...
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Old Feb 27, 2008, 12:50 PM // 12:50   #29
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/Notsigned no need more things for Pre .
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Old Mar 01, 2008, 09:56 PM // 21:56   #30
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...meh that changes all of pre

/unsigned
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Old Mar 02, 2008, 06:17 PM // 18:17   #31
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/notsigned

LDoA is 200-600hrs of afking, I cannot respect any title that rewards that behavior.

Prophecies is the only good expansion, let's not bring anymore of the NF garbage in, we have enough already.
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Old Mar 02, 2008, 07:17 PM // 19:17   #32
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Quote:
Originally Posted by HayesA
Yeah really, since when, as a society, do we not reward people for being clever and intelligent? Good thing THAT'S never happened, huh?
Well, typically people are banned for exploiting
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Old Mar 02, 2008, 08:28 PM // 20:28   #33
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Pre-Searing is amazing in that it is separate from the world and has its own economy. However it's unfair if ANet does this now, leaving all of our older characters in the dust.

It's like when max armor went from 1.5k to 1k. I wasted an additional 3k on all of my characters just because I'm a veteran and have been around through thick and thin for ANet since the beginning?! I know 3k's not a lot, but still.
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Old Mar 04, 2008, 02:25 PM // 14:25   #34
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to much added content for something easier to fix. A lvl 14 boss would fix the need for death lvling, even thought death lvl takes less man hours, 30 minutes to set up, 15 minutes to kill, <1k xp. Just have to wait the afk time. Also adding the ability for people to tranfer the title when they finish it to another character. Those two things are the only changes to LDoA that need to be made imo.
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Old Mar 04, 2008, 02:40 PM // 14:40   #35
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/not signed

LDoA is a stupid title.

I will also never sign anything for the purpose of "make easier"

Pre is a tutorial, not a home.

THere are plenty of titles already and I'm sure even more to come without this poop being implemented. Not to mention if they were to add this title your would be thousands of "WHAAA I already left pre WHAAA I no get dis title, IT"S NOT FAIR" threads, and I hate those "it's not fair" ones more than I do the "make easier" ones.
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Old Mar 04, 2008, 02:56 PM // 14:56   #36
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Quote:
Originally Posted by bathazard
...concept associated ... title ... Ascalon ... LDoA ... its basis ... I ... maybe ... The ... The ... charr ... Scavengers ... chimney ... billowing ... In ... except ... It's ... Scavengers ... accessible ... Defender ... In ... LDoA ... difference ... DoA ... LDoA ... LDoA ... Defender ... The ... charr ... LDoA ... DoA ... LDoA ... title ... access ... enemies ... exit ... Searing ... Rurik ... Rurik's ... through ... I ... in depth ... LDoA
Corrections help
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